BVW Round2

Prrgrammers: Zhengyu Xu, Jaruwit Wannissorn

Artists: Shelley Huang, Ziyu Zheng

Round 2

Platform: Oculus + Lid Motion

Programmers: Zhengyu Xu, Jaruwit Wannissorn

Artists: Shelley Huang, Ziyu Zheng

Difficulty: different understanding on producer and designer

Gameplay: You are in a mine cart, and you can use your hands to collect coins, avoid TNT, and cave animals.

 

In the interim, everything worked perfectly, and our instructors were satisfied with our amazing progress. However, in the final week, things could not work as well as the interim. Because the producer could not stop throwing new ideas until the last day, this caused the team having internal misunderstanding.

 

Because the game was experiencing so many lags, programmers wanted to use the last week to optimize the game. However, in the producer’s eyes, his team did not want to work hard anymore, and the lags were just an excuse.

 

The team was stuck at that moment. As a 3D artist, I felt more embarrassed, because the producer kept asking me making more models, and two programmers refused to add any models in the game. So I talked to the producer, I realized he used to work in the theatrical entertainment industry, which required the producer to be more creative than time managing. His role was to keep adding new ideas to make the show more exciting and entertaining. However, the game industry was different. What he kept doing was a game designer’s job rather than a game producer.

 

After realizing where the misunderstanding occurred, I talked to the programmers immediately. Suddenly, everything became so clear. We decided to add me as the co-producer in the final week. When the producer had some time-consuming ideas, I could stand out and stop him. As a result, the programmers could keep optimizing the game; two artists could only make the models that would be used in game; and the producer understood the industries’ differences.

 

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